Esports is a course of study, a recruitment tool for students, an opportunity for revenue growth (alumni and corporate giving, increased tuition from new student enrollment) and is even eligible for Title IX funding, if the program is compliant. Colleges and universities—of all sizes are embracing this new technology and opportunity. And, the decision makers at these institutions are coming to UBTECH19.
Exhibit, speak, sponsor and be seen.
We have 8 Esports sessions sure to attract the right audience for your solutions:
- Starting an Esports Program: The Impact on Campus Stakeholders
- Understanding Esports Athletes, Fans, and Gaming Culture
- Esports Arenas and Facilities: What to Build and How to Build It
- Esports Athletes: Recruitment, Retention, and Scholarships
- Esports Technology: Hardware, Infrastructure and Games
- The Benefits of Joining an Esports Association
- Esports Case Study: The Good, The Great, The Challenge
- Panel Discussion: Esports Leadership, Vision and Program Development
|
|
|